Devlogs
Echoes of the Architects Demo - Update 0.91
Posted March 11, 2025 by GFX47
- Added target filter and condition parameters
- Added target filters invert option
- Made the "Approach and Self-Destruct" action and the ally/enemy filters work with resources and positions
- Fixed the "Attacked" target filter
- Increased the armor, build cost and build duration of the Heavy Tank unit platform module
- Increased the build cost of the Rhover unit platform module
- Reduced the build cost and increased the build cost and armor of the Dropship unit platform module
- Reduced the build duration of the Hovercraft unit platform module
- Reduced the collection speed and increased the build cost of the Payload collector module
- Reduced the collection speed and capacity of the unit platform modules with several utility slots
- Increased the build duration of the Saw, Mortar and Railgun attack modules
- Reduced the damage dealt by the Blaster and Saw attack modules
- Increased the damage and reduced the approach distance of the Mortar and Railgun attack modules
- Railgun now ignores target shields
- Increased the build duration of the advanced brain modules
- Increased the build duration of the advanced unit collector modules
- Reduced the build cost and duration and increased the range of the Machine Gun attack module
- Increased the build cost of the Basic brain module
- Increased the build cost of the Low Memory and Slow brain modules
- Increased the build cost mutiplier of all the advanced unit classes
- Increased the build duration mutiplier of the Pair and Giant unit classes
- Reduced the move speed of the Giant and Titan unit classes
- Reduced the cost of the Spitter and Factory base construction modules
- Reduced the storage capacity of the Excavator base storage module
- The Hack tactic now only inverts the ally/enemy team on targeted units (not on bases anymore) and area damage from hacked attackers don't impact allies anymore (still impact enemies)
- Tweaked the Colossal Heart, Desolated Artefact and Forgotten Deterrence maps
- Tweaked the Rhover model
- Tweaked the drones position on base spawn spots
- Tweaked the unit editor UI
- Updated translations
- Fixed some modules randomly not appearing in the unit thumbnails
- Fixed the unit thumbnails showing shadows coming from the main menu scene