Posted February 24, 2025 by kemze
Hello! I've just uploaded Beta 1.1, featuring a ton of polish, features, and other changes to make it the Beta that should've been. The previous version, Beta 1.0, was mostly a label slapped on to summarize all of the Alpha builds and to follow my original schedule. Well, Beta 1.1 is now here, and it's got some cool features! Let me tell some of them...
There are two new wheels to express your character! The emote wheel is used to combine and perform a variety of charming emotes, and the poser wheels are for posing your arms, head, and body. These replace the previously bulky windows that weren't controller friendly. The Emote and Poser wheels can be accessed by pressing the Q and E keys or LT and RT on controllers.
So not only do they look cool, but the emote wheel has a new unique feature! You see how there are two rings? Well, they can actually be independently spun, which means that you can create some interesting emote combinations! The outer ring picks the animation and motion itself, while the inner ring picks the facial expression and its associated effect. Play around and make some happy rages, playful crying, or whatever else you can think of. It's really fun and charming. Oh, and yeah, some of those emotes are new, so go and try it!
Gamepad support is now properly added to the game! Various parts of the interface has been checked and double-checked to be able to navigate with the controller, including the character creator. A "target mode" was added when holding Left and Right bumper - this changes some buttons for additional features, such as being able to target/interact with nearby things and zoom in/out.
Though, there are sometimes when you have to enter text (character creator, chatting of course) but if you are using a device with a touch/physical keyboard, the experience should now be much better. As I recall, some have played with Steam decks in the past, so this update should bring a lot of improvements!
Oh, and I haven't forgotten about that Android build - you can check out a preview build here, as it just needs a bit more polish - but I believe Beta 2.0 should see the return of the official Android build for you to play with! And oh my, there will be some delicious story content too. You don't know what's coming.
Spring is in full bloom, thus finally bringing completion to all four seasons in the Kemoverse! And as with almost all of the features of the game, it works offline for all eternity! Can't say that, modern gaming, can you now? I miss those times. But anyways, coming along with that, you can now also plant tulips and poppy flowers with your shovel/at the private gardens... somehow I had missed that intended feature! Mushrooms were tweaked, animations were smoothened, and other smaller things.
TTS also had a bunch of changes: Contractions (don't, won't, hasn't, etc) are now mostly pronounced correctly, backslash \italics\ is now heard in the TTS, and for our Russian speaking players, the TTS now pronounces cyrillic in its broken accented style. Звучит по глупому, знаю, но довольно забавно. Speaking of funny, you can now also apply TTS effects to yourself - type "/ttseffect <style>" where style is either: call, evil, echo, robot, whisper, wobble, or off, and then try to say something. That's funny.
Oh, and I added a LAN play window - this allows you to host a temporary network session yourself to invite others over an offline network. It's like those old DSi games! Imagine you're stranded somewhere without internet but with your friends... launch the game and play LAN on the local hospot. So you can play online, but offline. You know, the comfort of Kemoverse Online.
A lot of things has changed behind the scene to become platform independent! I've added the ability to subscribe as a funder directlythrough Paypal on our Kemze HQ website (it might be buggy, if you struggle please contact me), along with a summary of what perks you get in return! I've also added pages for contact and roadmap for formal details on how to get in touch with me for support and feedback and my plans for the future. Look at that timeline, it's been so long, so many releases, so much work put in... and yet the future is still bright! I'm happy...
Anyways, yes, with the website and Funder improvements, my goal is to decomission Ko-Fi support eventually. For now, if you still are a Ko-Fi supporter, you will still get your Funder account updated. I would also like to offer Itch payment option in the future that will automatically give you a Funder account. But for now, I take PayPal payments on my website. If you can't use/don't want to use PayPal, you are free to buy the itch game and contact me! I will register a funder account for you. :)
Speaking of, Funder account has had many changes that I will list:
Besides the usual other perks and features of Funder, I have also decided that preview builds of the game will now be playable by anyone. That's because the development cycles will take longer during Beta, so if anyone wants to try out new features before they're released, feel free to jump over to the unstable builds.
Beta 1.1 (0.21.1) changelog