Devlogs
UPDATE #5 - BIG UPDATE
All animals have now caracteristics, such as:
- They run from the player, and after not being pursuited, they go back to their original range position .
- Bigger animals have a larger health.
Player:
- Wins health per kill.
- Drops Health by time. (Ex. He loses 15 health every 10 seconds)
- Able to upgrade habilities, such as Total Health, Attack Speed and Movement Speed.
Humans:
- If the player is in range, humans attack him after a delay