Posted June 28, 2019 by bdellium
Several months after the demo, we're glad to present the first full release of CHIMERIC VIOLET - this comprises all of the main content planned for the game, with nothing further to add.
We hope that it lives up to the expectations of everyone who took the time to look into the demo since November last year - and if anyone has any feedback or has identified issues to fix, please feel free to notify us through the comments or curiouscat.
As noted previously, now that the game is out, we'll be gradually releasing the CGs on our Twitter, which will be collected in this moment (link NSFW.)
In addition, as mentioned in the previous update; here's a quick, spoiler-free explanation of the ending branches.
There are two main ending branches; referred to as Upstream and Downstream.
These are split by a particular choice - which is telegraphed well in advance with a chance to save. Whichever ending path you choose first is considered "Side A", while whichever path you choose second is considered "Side B", which progresses into the final, full epilogue.
You don't need to repeat anything after finishing Side A to get Side B - just reload a save made before the major choice and continue on the other path.
There is, however, another element which affects both ending branches - whether you've done all of the chimera scenes and completed the final extra one that then becomes available.
Like the choice that sets off the ending branches, you will also be notified when reaching the 'point of no return' for doing the chimera scenes, so there should be no fear of having anything locked out without knowing.
Finally, as saves from the demo cannot be carried over directly, as stated earlier, a save from the end of the prologue just before the first chimera encounter has been provided (Save01.rvdata2), ensuring very little of the demo content will need to be repeated if you've already played it.
Just put the save file in the game's root directory after extracting to use it.
Once again, thank you to everyone who's looked into the game so far, and thank you to everyone who's left feedback and comments since last year.