Posted January 17, 2025 by Synthnostate
This month I’m posting a devlog in lieu of an upload, as I’ve been working on internal systems and artwork that can be shown in a few screenshots (see below). The only gameplay changes you’d notice in a demo are the UI, inverted mouse setting, weapon switching and terrain-walking improvements.
Dev streams are currently 9-1 ET MTWT-S- (more or less) on Rumble only. I dropped Odysee (not a fan of the new management) and won’t be posting any more devlogs there either. If I add any other platforms it’s looking like Youtube at this point, since I do have a channel and I probably won’t get dinged too hard for violations of the language code or copyrighted music.
Vampire sim progress is right on target. It’s already further along than the first Godot demo I uploaded 2 years ago, which was also 3 months’ work. The graphics have reached an adequate level, like 20-year-old games that still hold up, so now I can pick and choose from my laundry list of artwork, engine, and gameplay tasks.
Turnbased had to take a back seat until I finish some animation UI prerequisites, and it’s slightly broken at the moment which is one reason I’m not uploading anything this month. Hopefully we’ll have a basic Tactics Sandbox by… sometime in March. On second thought I think I’ll create a new game page for this. I’m not ready to resurrect Crusaders yet - this is only a step in that direction.
Laundry list (abbreviated)
Future game release plans of the month:
Here’s my first attempt at a thumbnail that screams VAMPIRES!! - featuring a skeletal lich type of vampire because the alternative at this point would be some kinda freaky twin sister boomer thot “hot” lesbo action thing which would come across as a lame attempt at pandering to degens. Anyway, this is just a quick Blender rendering with sketched-in blood and brighter fangs for use as a stream thumbnail until I make a better one. With a few god-mode enhancements we can do these in-game for maximum authenticity - our rendering is good enough now!