This is the 2nd pass of the chapter 04. This is a HUGE milestone. Now all chapters contains 2 passes. This can be considered a release point. The Alpha version.
It contains some new content, and also quite a few improvements all around, and a TON of fixes.
This sprint was still very challenging, but i’ve managed to keep progressing. I’m actually quite happy with the amount of work that i’ve managed to achieve.
Thanks so much for everyone following the project and supporting me in one way or another!
My humble appreciation for you :)
So i really hope you enjoy this !
If you want to help me test it, please contact me.
—— Sprint log:
Explanation and demo
—— Game
Important note:
If the game has problems, make sure to delete old config files.
General
NEW:
Moved to 5.5!!!!!
Added FBUtility editor widget to speed up tests..
Added MegaLights support.
Tweaks:
Improved the docs all over the place.
Constness, TObjectPtr, Branch prediction hints (Un/Likely). And other cleanups docs and fixes.
Improved build pipeline for windows.
Fixes:
Fixed settings menu on the intro not working well.
Fixed crash on hot-reload (yes, hot-reload).
Ghost pool flag is saved.
no パラメーター adjustments.
Settings
NEW:
Added new features.
MegaLights are working now ;)
Dialog auto skip, with configurable time.
Configurable default flashback duration.
Configurable Interact drag.
Experimental: Batch ticks & Concurrent tick. (see engine docs).