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New update - 0.15

Hello everyone!

It’s been a while, I hope you all are doing well, especially since the winter is coming ;)

I have just pushed a new update with the following:

  • Adventurers Attack
    • Mini game which will be triggered by either story or random chance after requesting certain race of slaves
  • Added new bridge points to cells; torture room, player room & hounds room
    • It is now possible to connect a delivery room with a hounds room and the system will transfer newborns accordingly
    • When connecting the same type of cells, the bridges settings window should now display, which side of the UI is for which cell
  • Improved gender swapping mechanic
    • Goblins are now equivalent to the goblinettes, rather than random race
    • The old character data should now be saved after gender swapping, this will allow to revert the gender swap
    • Traits will now also swap to their gender closest equivalent, eg, female “More milk” trait will become “Balls capacity” for males
  • Improved the character genetic transfer to the newborn
    • This upgrade should provide the newborns with their parents’ hair and skin colors. Until now it was all pre-made data, which was very lacking in various combinations
  • Added option to get all new characters in the scene undressed from the moment they spawn
    • Find it in Settings > Gameplay
  • Added option to sandbox to skip time which will basically spawn more slaves in the new captives cells and speed up the requests
  • Updated goblins UI
  • Added male on male content in the communal cells
    • This will be disabled from the beginning and can be turned on in the Gameplay settings
    • Enabling this will allow you to place males inside the common rooms. It will work slightly different as the goblins will spawn less for males but in return they will give more build supplies once finished
  • Added option to destroy the New Captives cell which is spawned at the beginning of the game. Destroying this type of room will now require at least one other built elsewhere.
  • Added new cell with special monster - Nepenthes
    • Unlocked after reaching certain story point
    • It will provide little amount of food overtime if a slave is placed inside
    • The amount of issues, I had with the software when creating this, gave me nightmares. So I will be revisiting it later on.

Thanks for reading and have a happy holiday!

Files

  • goblin-burrow-manager-win.zip 654 MB
    Version 0.15
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