Devlogs
Void 6-7-2019 Update (MAC and Bug Fixes)
Posted June 08, 2019 by Sharev
#Bug Fixes #Void #Unity 3D #Unity #Indie Game #Mac Support
Phew, what should have been a simple "Just build out a Mac version" turned into a week of having to redo the lighting and other emergency bug fixes because I didn't install the Mac builder for Unity 3+ years ago.
OUTSIDE OF GAME CHANGES:
- Playable Mac build is uploaded- it should work?
- Video playthrough (of half the demo) is uploaded and linked as well.
GAME PATCH NOTES
- Fixed Ranger floating at a weird angle on Wednesdays.
- Slight purple tint to everything now based off global light. May keep, may not, but it does unify things.
- New dialogue for Ranger, Ethan, Importer, and Amelia, after the completion of rescuing Ethan.
- Spinning attack no longer leaves the attacks hitbox permanently on.
- Some tree collision boxes have been revised.
- Ethan follows faster now, doesn't need to be talked to to finish the escort mission as long as he's close enough to the drop-off point.
- Talking to the Ranger is mandatory to get the key after rescuing Ethan, rather than Ethan unlocking the door secretly.