Posted June 04, 2019 by BaBiA Game Studio
In the last few days since my previous devlog entry, things have progressed very well.
I managed to clear another couple of bugs (one that has been around for a while and I was never sure if I was actually going to bother fixing it), and have wrapped up the following:
- More tutorial labels so players should get a better understanding of some items on the GUI/HUD.
- Changing up the GUI/HUD so that it looks a lot better than it did previously, and things are clearer.
- Stopping the player from being able to enter the endgame citadel without the requisite weapon to face the final boss.
- All of the sounds have been added to the game, and seem to all be working without any problems.
The next thing to focus on is the final boss battle. I have be procrastinating with this for a while, even since I had revised the plan of this to be a lot better than it originally was. I am looking forward to getting that part finished in this next week, and then spending a bit of time over the long weekend to run through some more fixes/tidy-ups.