Posted November 28, 2024 by ItsTerryTheBerry
#Fixes #Update #apple silicon #development
It has been a long time coming, but here is almost a full year worth of game dev! Below you can see the changes for Pre-Alpha 0.0.04, but be warned: that is like 1/100 of the actual list. It’s more of a summary of the larger points than an actual full change log. I’ll get around to making one later but my god was this update huge (granted, a lot of the changes were small things, but that’s a lot of work over time)
I actually plan on doing a “soft restart” of Homelands. While the game is in a good state now, it’s grown into a spaghetti code mess and there are a lot of issues younger me caused that I’m not sure are easy to get rid of. I have already restarted this project once, so I feel that rebuilding entities and items from the ground up would be a cakewalk AND worth it.
Changelog:
New Content
Camera recoil when firing a weapon
New Danger Dunes map - massive sprawling desert with sandstorms and ruins
Ranged weapons can now zoom in, with the Reaper and Sniper Rifle having their own scope
New weapons: Plasma charger, rocket launcher, stinger SMG, and snowballs!
Added rocks - used to craft the new stone building parts
Added anvils - used to craft certain items and can be dropped onto enemies to deal damage to them.
Added Cupid and Axe arrows - Axe arrows can be used to destroy foliage and building parts from a distance. Cupid arrows are the most powerful arrows in the universe and defeat your enemies with LOVE (Disclaimer: please do not believe in the power of love in a combat scenario)
Dual wielding - press the dual wield button, then the corresponding hotbar number to place that weapon in your second hand. Only works for smaller firearms and some other items
Drop item button
HUD element shows item pickups
Stealth kills - punching an enemy that is not actively in combat will kill it instantly, regardless of health or armor
Added wall jumps - Punch a wall while airborne to propel yourself away from it.
Added fragmentation and blue wire grenades - can be thrown in hand or from the inventory with Q
Added an item pickup sound
Added wooden and stone building parts - used to build proper structures. Utilized primarily in the Siege mini game
Damage indicators
Standing next to a crafting station will now allow you to utilize it without directly interacting
Changes
Removed L2 pistol
Projectiles now come from camera (centered)
New character model & animations
Updated assault rifle inventory sprite
Renamed Dark Forest to Foggy Forest and Old Temple to Timeworn Temple
Foggy Forest now has a stinger instead of an assault rifle.
Reduced standard inventory size from 32 slots to 10 slots, except for sandbox mode
Configure menu has been revamped (I will release documentation for this at some point, but for now, feel free to experiment!)
Zombies will now spawn with weapons in arena mode
Vastly improved zombie AI
Fire coral now deals damage
Internal changes to resource drops
The item tooltip is now more legible
Weapons in target practice now have infinite ammo
Vastly improved main menu
Recreated Cruel World (menu theme)
Arrows no longer stick to stone or metal
Shovels can now scoop up and throw materials
Max item stack size is now 100 instead of 99
Ambiance on the island sandbox map is now localized to the island
Pickaxes now deal more damage against stone objects
Stamina drains faster from sprinting
Using a non-pistol firearm will now stop the player from sprinting
Some particles are now attached to their weapons
Some items can now be crafted without a workbench
Changed and added some crafting recipes
Destructible foliage now respawns
Fixes
Eyeling eye rotation is no longer snappy
Fixed some issues with zombies spawning with pumpkins
Fixed a bug that caused some zombies to hit the player from any distance the moment they are noticed
… and a LOT more!