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Devlogs

Alpha 0.4

Silverpine
A browser game made in HTML5

Major changes:

  • Adds the option to connect to a privately hosted server for AI inference instead of using the local GPU. This isn't a commerical corporate API, and nothing sent there is viewed, logged, or used for training
  • Adds a market crate where you can sell herbs and ores for daily changing prices. I will expand on this feature later
  • Adds ore. Sellable on the market. Can be found in the mountains and in caves
  • Adds the high mountain biome
  • Changes mountain/dungeon wall sprites to 2.5D. I tried using these for buildings but they make them feel quite cramped and less cozy
  • Grass is now animated and more natural looking
  • Save files are now 99% smaller
  • Function calling for NPCs should be improved
  • Fixes many bugs
  • The cap for dialog input has been increased to 1,500 characters again
  • The long-term memory system for NPCs actually works now
  • NPCs now have a much better sense of time
  • There are now directional sprites for all NPCs and player models. You can toggle these in the settings
  • QoL changes


Files

  • Silverpine Alpha 0.4 Demo WebGL.zip 45 MB
    7 days ago
  • Silverpine Alpha 0.4.zip 523 MB
    7 days ago
  • Silverpine Alpha 0.4 Demo.zip 523 MB
    7 days ago
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