Posted October 31, 2024 by J4kub0k
stealth top down shooter
game is based on sounds I want to use spatial audio to identify where aproximately are the enemies also a subtle particles like for example in mark of the ninja game . Player will have a limited resources so but it will be possible to replenish them or find them in levels. there will be 2 types of enemies:
I want player to be able to avoid bullets so bullets will be visible when player gets shot at