Devlogs
5/16/2019
- Shooting will now cancel reloading.
- You can now choose if you want aiming or shooting to cancel reloading in settings.
- Your current gun game weapon will now be accurately represented in the scoreboard.
- When inspecting weapons, the damage will now reflect the total amount of damage possible if all bullets are to hit their target.
- Sensitivity is no longer dependent on framerate.
- Increased shotgun range.
- Decreased Silenced Glock recoil.
- Added a camera sway to the main menu.
- Added a left handed mode.
- The Show Room Notifications toggle in the settings menu will now show the proper value.
- Weapon recoil will now decrease even if you don't have that weapon selected.
- Attacking while holstered will now melee (this was broken in a previous update).
- Added the map City.
- All UI buttons are now animated.
- Added sprays. You can add a custom spray through the Account menu in the settings.
- Added profiles. You can add a custom profile icon through the Account menu and also set up your account description. This and your account description will be visible to anyone who is in a room with you.
- Players can now only be kicked in skirmish (So you can't win an elimination-type match just by kicking someone).
- The dryfire sound will now only play once when out of ammo.
- The scoreboard will now update without having to close and open it.
- You can now hide chat (this will only hide chat sent by other players, not game info like deaths).
- You can now see the scoreboard over the loading screen.
- You can now kick players from the main menu.
- All player death text will be red now, not just when killed by an enemy.
- Changed weapon shoot animations to have more impact.
- UI updates & fixes.