Posted October 04, 2024 by bushy2
Colour theory in games
Developers of games will use colour theory as a way of helping and directing the player.
Colour theory in games is used to represent different feelings and is used to show the player what they should or shouldnt do.
Red represents danger and in games is typically used to represent the enemy. It is also used to represent danger, such as an HP bar turning red when you are at critical HP. However, some games use red to represent the player's HP bar like in Elden ring where red is used as the HP bar and as the main source of healing.
Green is used to represent growth and healing; most games will have their healing be green for this reason, however some games may make green a negative colour with poison or status afflictions like dark souls were green typically means you are poisoned or about to be
Blue is used to represent security and safety, in most games that have a shield bar, the shield is represented by a blue bar, however some games may use blue as an energy source like how in Elden ring the blue bar is used to cast sorceries
Yellow is typically used as a way of guiding the player towards happiness and safety, this is why in most games they use yellow paths to guide the player through, however yellow could also be used to signal to be cautious.
Why do we use colour grading in games?
We may use colour grading in games to help set the tone of a specific aria and help change the scenery mor discretely
Colour grading can be used to help set the mood and make the player feel different ways about an aria that they would otherwise feel indifferent about.
Why do we use it in games over movies?
We use colour grading in games the same way we would use them in movies and that is to change the tone of a specific aria
Examples