Devlogs
The Metagame Update - v0.8.0
This has been a whirlwind to make.
The imminent update brings a ton of overhauls and metagame progression, in addition to new content.
Expect a tutorial revamp and even more content in the next updates. Until then, enjoy!
Side note: Destination Ares' price will now be rising to it's release level, in anticipation of the upcoming launch. :)
Metagame Progression
- Unlock content by spending advancement points
- Gain advancement points from achievements
- Gain advancement points from completed runs
New Ships
- Caelifera, a tiny new starter ship for beginner players to learn the ropes
- Mantodea, a difficult but powerful ship for veterans
New Roles
- Electrician — +2 Mechanical when repairing systems that consume energy
- Maimed — Reduced movement speed
- Athlete — Increased movement speed, less likely to get maimed
- Military — increased priority when tasking (currently locked)
Balance Changes
- HUD Warnings about beds, toilets, and kitchens now better account for ignored systems
- Loneliness hits unconscious crew for less. Likely harder to get a death from it now, but also more likely to result in psychotic breaks (and dying while in a psychotic state)
- Nerfed total loneliness amount
- Added chance to become permanently maimed when falling unconcious from an injury
- Low mass ships stay on course a bit better
- Added storage leak HUD warning
- Helms lose a *little* less raw speed when adjusting the ship
- Events now give you all their resources (even if you can't store them)
- Fuel cells have 1 latent capacity (even when turned off, but not when broken), in addition to the capacity gained while turned on
- Reactors' 8 latent capacity now goes away when broken
- Increased driftiness of ship (go offcourse less)
- Crew will take more care of their needs
- Increased hunger resistance
- Reduced distance to Ares
Customization Options
- Personalities can now be chosen in ship building, under crew appearance
- Tons more ship stats unlockable: thrust, navigation, capacity, mechanical score, science score, command score, energy production, materials prod., oxygen recycling + prod., fuel prod., food prod., waste prod., and waste recycling
Fixes and Quality of Life Improvements
- Killed a crash bug that's been around since ancient times! (fk yeah!!)
- Cut the opening exposition down a bunch
- Unplaced objects now trashed from your hand when opening menus in ship building
- In-game achievement announcements
- Detrimental roles are now colored red in tooltips
- Event results now tracked correctly when result tags are off
- Mouse pings show regardless of wildly different scene setups
- Space dust is more uniform in speed (still a little differentiated for parallax)
- Camera controls more lenient and spacious
- Turned off system audios in ship building (it was annoying af)
- Turned base music levels down a bit
- More menu fading
- Added reminder on controls bar on how to lock it open
- A few minor HUD & UI tweaks