Devlogs
PBR Update
New release of our game (v0.1.2): focused mainly on graphics fidelity improvements.
Release Notes:
- Info about the controls in settings menu
- loading screen
- PBR rendering
- gamma and exposure adjustment
- metallic / non-metallic surfaces
- rough / smooth surfaces
- emissive surfaces
- data textures (channel packed roughness, metallic, emission and ambient oclusion)
- environment mapping (cubemaps)
Behind the scenes (updates):
- unloading unused textures and meshes
See also:
release on GitHub: https://github.com/pwalig/3D-FPS-OpenGL/releases/tag/v0.1.2