Posted August 28, 2024 by SilverNova8
Improved target system by adding aim also on player hand in addition to rotate to target.
Fixed fallback aim (region where right hand sets aim target default when out of enemy range)
Fixed auto target on character and hand falling out of synch .
Fixed initial red enemy not attacking player due to being active too early prior player entering nav mesh
Fixed lighting issue where weapon toggle was turning a light system on and off. due to duplicate input key conflict