Posted August 19, 2017 by Le6barbare
#jam devlog
Since the beginning of the jam, I've tried to work on the game in between other time-consuming things. I thought that it would be easy to have a base for the game using the official Unity 2D "Roguelike tutorial"...
But I was wrong, so very very wrong. I couldn't fix bugs because of the way it was coded. Couldn't make it "my own" because of these techniques that I'm not used to, and I did got very frustrated not being able to understand and expand it like I wanted to.
After tried all the ways I could try to make it work with that base and failed, I decided to start again from scratch ! Keeping some little things I understood and learned from the tutorial, but making the game the way I'm used to, with tiles and arrays ! 😋
So the programming of the actual game started two days before the deadline of the jam. I had a sleepless night, a lot of coffee ☕ and an 9 hours long livestream to try to code all the thing I wanted to be in the game.
What I wanted to be in game :
What I had at the end :
You can see the differences between the two lists. I'm far from what I wanted, but I'm happy of all the work I did before deadline ! Live stream programming was also a great experience !
It was a really cool Jam and I'll love to participate again next year ! I've already seen a lot of cool games in the submissions !
Now, I want to work on the game to make it whole (add all I want, and more, like a map screen), and learn a few things by the way (like Dungeon generation and tile-base pathfinding algorithms).
I'm planning on an update for this month's end ! 😜