Posted August 17, 2024 by Lord Bastion
#update #3.0 #news
We want to extend our heartfelt thanks to everyone supporting us.
Your support is the driving force behind our ability to continue working on Verdict, as well as future projects and maintaining support for all VerdictGames.
A special thank you to those who have contributed through our Patreon, made direct donations, or purchased our games.
We deeply appreciate your support of us and indie games!
We are excited to introduce the 3.0 update for ABSENCE: Verdict of Silence, titled “A Bold New Look”!
This update introduces a multitude of changes and adjustments, including a major refresh that enhances the game’s presentation and gameplay. We believe these improvements will make the game more welcoming to new players while providing a fresh and thrilling experience for our existing community.
The most significant change is a comprehensive overhaul of the game’s presentation. With fresh graphics, new music, updated character portraits, and revamped environments, players can expect a more immersive and accurate representation of the game’s world.
We’ve also introduced numerous updates, fixes, balancing adjustments, and new content to enrich the gameplay, offering players even more ways to enjoy the game.
While improving the game’s presentation was a primary focus of this update, we also took the opportunity to revisit progression and balance to enhance the overall gameplay experience.
One major concern was the steep health and damage curves for both players and enemies. At higher levels, many enemies experienced sharp health increases, leading to prolonged and stressful battles. We’ve adjusted these curves, particularly for end-game and high-level encounters, to ensure a more gradual progression and to balance combat duration.
Additionally, the stat scaling previously caused certain enemies to experience unfair damage spikes at higher levels, resulting in unintended difficulty. We’ve made several adjustments to NPC stats and the scaling algorithm to address this issue.
Beyond balancing combat, we’ve improved enemy AI and tactics. Enemies are now more strategic in combat, utilizing the same tactics system as players. This means they will protect each other, exploit player weaknesses, and use their abilities more effectively.
As a result, you may find certain enemies slightly more challenging, as they will now employ smarter strategies and make better use of their strengths.
In addition to the combat changes, we’ve made substantial updates to the items in the game. Over a hundred new items have been introduced, including armor, weapons, equipment, consumables, and more.
We’ve also rebalanced many existing items to provide a wider variety of choices. The potency of various food and consumables has been adjusted to better match their rarity and availability.
While most equipment was already well-balanced, we noticed that some pieces could use a little fine-tuning. We’ve made adjustments to these items and added several new pieces for both high and low levels. Our hope is that these changes will offer more opportunities for you to upgrade and customize your characters.
Additionally, all playable characters now have access to two new weapon types that align with their base class. We’ve also introduced a new weapon type, “Crossbows,” which several characters can now wield, giving you greater flexibility in gameplay. We hope these additions make your experience even more enjoyable.
Alongside the updated graphics, several maps in the game have been revamped, ranging from minor cosmetic tweaks to major redesigns. These changes aim to make the maps more visually appealing while better reflecting their intended spaces.
Many of these updates are also functional, expanding playable areas, adding extra content, and giving players more freedom in how they navigate the maps, creating a more engaging experience.
For example, the Player’s farm has been expanded with additional farming plots and new unlockable features, including livestock and gathering points.
We’ve also introduced new events, mini-quests, and side tasks, offering varied and interesting rewards. These additions provide more options for leveling up and gearing your characters.
One significant addition is the “Champion’s Guild” in Vasalthein, a new location where you can exchange “Champion’s Tokens” - earned by completing guild bounties - for a variety of consumables, equipment, and weapons.
Additionally, we’ve added several new flavor and mini-quests, such as item delivery tasks and object-finding missions. These quests add depth and variety to the world, offering new rewards like farm unlocks, powerful items, a new legendary artifact, and a companion. We hope these additions enhance your experience and bring even more enjoyment to your adventures.
Among these changes have been a number of other minor tweaks, fixes and edits to the game to enhance the overall experience.
Please note that for the best experience, we recommend starting a new save file, as existing saves may have some issues with updated data.
For those interested, here is the full list of patch notes:
You can keep up to date with information about ABSENCE: Verdict of Silence, and other VerdictGames content at the links below:
We would like to thank those that have supported us on this journey, and those that continue to support us.
We hope that our new and current projects will continue to bring excitement and joy to our fans.
If you would like to support us, help the development of the Verdict series or show your appreciation, please consider donating or becoming a Patron below: