Posted August 15, 2024 by Boll Team
[Additions]
- Tylers now have solid spike and intangible spike collision options
- Added a Reset Bindings button in the control config menu
- Added pages to the stats menu
- Added locked levels
Levels that are locked ($locked) will show up on the level list but be unselectable
Levels that are both hidden and locked will not show up on the level list until they areunlocked
[Bugs Fixed]
- Fixed forceminvscroll background parameter setting foreground to true
- Testing in lemon no longer overwrites level skin music with vanilla music
- Fixed gate visual indicator color in lemon
- The Kid can now bounce off of diagonal/horizontal terrain springs correctly
- Fixed bumper depth
- Potentionally fixed an error with The Kid's death particles
- Fixed Jet Stream Particles being offset
- Fixed players with invincibility getting damaged by damage_player_on_contact enemies
- Fixed Stats menu text going off screen
- Runes now save when reshuffling
- Secret editor music no longer plays if you have the no lemon music option enabled
- Fixed stats with string values breaking the stats menu (since its introduction in 1.9.1 (almost 5 whole years) because of two wrong variable names)
- Fixed the game never applying music skins on the change screen because of checking if there is a level skin instead of if there isn't one
- Fixed mini sheet skin leaking
- Bricks, Monitors, Phasers, Item boxes, and Fire Bars should now properly shift their data to account for when alignment was added to them
- Fixed Red Rings not saving the level pack they were collected in
- Dotter and Undotter now turn into mini mushrooms and mushrooms correctly
- Fixed Lit Bob-Ombs not deactivating offscreen
- Fixed Lit Bob-Ombs not being able to pause their exploding time
[Other Changes]
- Red Ring HUD now shows which red rings are actually in the level
[Engine Technology]
- file_text_eof() is no longer blocked by the string antivirus
- Asset Anchors now also display their asset like Object Anchors do
- Added a new argument to draw_systext to choose the amount of pixels that a newline goes down
- Added a text tag for the change above (l=amount of pixels)