Posted August 13, 2024 by Nadav
Seems like I'm at it again.
will I even be able to make a good non-bugged release?
Here's some new batch of fixes for your adventuring pleasure:
\/ ADDITIONS: \/
- Added small "tutorial" at the beginning of Damuke Mines.
- New weapon: Boomerang. Can be bought from Crit for 100 Cions.
- Added swirl attack for Ivy.
- Added charged attack for Ivy.
- Added charged attack for Banisher of Undead.
\/ CHANGES: \/
-* Changed and expanded information tab.
- Added a healing station near save crystal in Damuke Caves.
- Moved sparkle NPCs from the ground to make them appear upon saving inside Damuke Mines location.
- Changed pushable blocks' sprite.
- Nerfed Cave Snail's charging attack damage (6 -> 3).
- Removed some enemies in Damuke Mines.
- Changed collapse quake behavior.
- Falling rocks now emit weak lights.
- Nerfed mushrooms' debuff duration (15 -> 8).
- Added "Ignore Solid' flag for Stray Fireball.
- Added a delay to Cave Snail between hiding.
- Nerfed amount of "rage points" increase after getting hit.
- Added "rage points" increase softcap from incoming damage.
- Locked the ability to call the inventory screen during Tutorial.
- Increased the cion swap chance (10% -> 33%).
- Added a healing station before second Super Critter fight in Everblooming Temple.
- Reduced the drop chance of Arrow pickup (5% -> 1%).
- A bit more text fixes.
- Added a missing "Show Damage Value" flag for Fruitter.
- Nerfed Blade's phantom slash distance.
- Added Blade's phantom slash level-dependent distance increase.
- Nerfed Guardian's HP (175 -> 150).
- Increased Drop Dash's smoke draw priority.
- Changed prices for:
* Quiver Lv.1 (75 -> 100),
* Bomb Bag Lv.1 (125 -> 150),
* Leather Jacket (175 -> 150).
- You can't attack with raised shield anymore.
- Upon raising your shield, the charge meter will go back to zero. You can still hold your fully charged attack and unleash it once you lower the shield.
\/ FIXES: \/
- Fixed an oversight, allowing Cracked Shield to spawn after being picked up.
- Attempted fix of random 1's appearing under some instances in Weapon tab.
- Attempted fix on rare occurance for Items' cursor going out of bounds.
- Changed window mode to exclude OpenGL support (might be the potential cause of rare "black screen" bug).
-* Fixed a bug, allowing the items list to awkwardly shift if the cursor (upon deleting an item) is not placed on the very first item of the list.
-Nadav