Devlogs
Improvements Coming!
Posted August 09, 2024 by cjmars
#update #roadmap #boundtodie
This game was made in 2 days for Kenney Jam, so it was kind of a rush job!
Now I plan to take some time and implement the following:
- Cleaner visuals!
- Improve enemy AI - pathing, decision making, combat
- More enemy types and behaviors
- RPG style combat with hits, misses, hps, and damage
- Character progression and multiple character types
- Progressive maps that scale in difficulty, culminating into a Last Stand endgame
- Improved party pathing for NPC followers
- Improved dialog and hint system
- Loot drops and power ups
- and of course, bug fixes and cheese nerfing