Devlogs
"Dolly" (Post-Jam Build v1.1.0)
- Added new unique items and revamped a good chunk of existing items (bringing the item total to 40)
- Complete overhaul of enemy spawning and wave generation
- Switched to countdown-based levels as oppose to requiring every enemy be eliminated for level-end
- Created 13 new levels with the new system
- purple enemy now has a stomp attack
- Added settings menu, TAB to toggle
- SFX and soundtrack added
- WASD controls added, with the option for mouse-only controls in settings
- Added healing pickups and healing options
- Log scaling for item stat upgrades
- Cancel spawner if player too close
- Prevented droplet drying from crashing the game
- Droplet now bounces away from the site of murder
- Significant performance improvement with object pooling (amongst other fixes)
- A colossal amount of bug fixes
- A nitpick-y visual overhaul
- An exhausting re-balance of items/waves/enemies/pickups/starting stats
- And so much juice.SetEase(Ease.easeInOutBounce) that I'm going to easeOutExpo if we find ourselves trying to animate with code again