Posted June 30, 2024 by Hyperag⬡n
I started by re-ordering things so that it's left-to-right, like in URP.
All in all Godot Engine is more powerful and performant than PlayCanvas but adding many more ways to do things is overbearing. For instance I am aware that I could change collision masks to differentiate the Goal area from the Food areas but that is an options for advanced users. It was easier to use external methods though.