Posted June 22, 2024 by pseudonymity
FLEET FORMATION:
I didn't get a lot done on the game this week. But the player will at least notice it's now a lot easier to start with a small fleet immediately.
Pictured: a fleet escort in Aerosub.
I wanted to do this right away, because I believe it's where the "fun" is in this game. It's meant to put the player in a leadership role, surrounded by allies that are taking orders. I haven't implemented any sort of orders yet, so the allies are pretty dumb. They can only:
What I'm aiming for is a feeling similar to the archers and foot soldiers in the Kingdom (2015) games. For the most part, archers run around on their own, shooting rabbits and deer, running back to the kingdom walls at night, taking defensive positions in towers, and shooting any greed within range. The player will spend much of the game defending. However, later in the game, the player can command those troops to attack, with the pounding of a war drum!
Pictured: In Kingdom Two Crowns (2018), the player, on horseback, commands and leads a counterattack.
The player can support the troops defensively, and can sometimes do some attacks. But the attack cannot succeed by the player alone (...usually). It's the troops that do all the work, and the player's job is to initially command them, and sometimes protect them.
Aerosub aims to recreate that strategic feeling in a shmup game. However, this means potentially weakening the player, or at least making it so that the player can't destroy the enemy bases/portals/carriers alone. They should require a fleet to do that, and that isn't the case, yet.
Pictured: An overwhelming show of force in Aerosub.
There are a couple of features missing to accomplish this goal (these are all on my backlog):
Pictured: The escorts in Aerosub are currently too robotic, and follow patterns that are too precise, such as this semicircle formation.
That said, I still think it's more important to give the player reasons to explore underwater during the day. But that's taking a while. In the meantime, I want any players to be able to have a taste of where I'm trying to go, by making it easy to start with a small fleet.
ETC:
Thus, features in this (small) release:
See you next week!