Posted June 22, 2024 by ShadowHawkDragon
#2D #Bullet Hell #Female Protagonist #Roguelike
Adjusted - the basic enemy type 'shade' no longer appears in the curse pool, instead the number of shades that spawn increase with each wave cleared.
New - Increased enemy variety: new enemies mean new threats to learn, each with a unique effect to them from creating a slowing zone around them, to teleporting when you get near or just detonating into a wall of bullets.
New - A final boss that act as a conclusion to the game, gone is the endless waves.
New - Epic boons/curses: there is now a 10% chance of a boon and its accompanying curse to be 'epic' rarity with a new pool of boons and curses to be chosen from.
New - Ascension system: choose from 'ascensions' to increase the difficulty of a run, or alternatively reduce the difficulty by adding extra health among a few other options.
Fixed - Time Burst power boon: now correctly scales the duration of time burst and the visuals actually scale with the area of effect.