Posted June 21, 2024 by FerretDev
Hey folks. :) Wanted to drop a small update on what's coming up next:
Based on player feedback, and on some of my own experiences playing the game, in the next build I will be reducing the attribute requirements for many skills and pieces of equipment, in most cases significantly. For example, Ambidexterity, which currently requires 15 AGL and 13 CUN, will only require 11 AGL, 9 CUN.
In cases where continued investment is required to keep the skill relevant, that will be the only change made. (Ambidexterity is such a skill, since you need to continue improving STR and your weapons to keep your attack damage relevant.) In cases where this is not currently the case, the skill itself is changing so that it will be. For example, the Acrobatics skill used to add 30 Evade if you weren't using Chain or Plate equipment; now it gives 15 + AGL Evade (but only requires 11 AGL to learn, not 15.)
The rare cases where the skill did not already benefit from continued investment and could not be reasonably made to do so are usually the skills where no change to requirements was made. (For example, the Diehard skill, which prevents death to non-direct damage like Bleed, Wound, etc., was left alone.)
In addition, some new skills and equipment are also being added. Among the new skills you will find:
I hope to release this build in roughly a week or so, so you don't have long to wait. :) Cheers, and good luck on your adventures!