Devlogs
v0.0.7a - AI update
New in this update (v0.0.7a) :
- AI (!) (Need balancing) - It was a big piece that took me longer than I expected, hoping it will bring you enough challenge
- AI adapts its behavior according to that of the player and priority
- I'm not going to spoil all the different behaviors, I'll let you discover for yourself (but AI will try to adapt to each situation)
- New animations (attack, etc.)
- Some QOL (you can now directly attack an enemy, your unit will automatically move to the the nearest position)
- Some basics sound and music loop
- Code optimisation
Next update will be (mainly) focus on :
- More AI behavior
- Balancing damage calculation and AI
- More QOL
- Victory condition rework
- Maybe a better UI (with unit selected, etc.)