Posted June 02, 2024 by karvalho
This project pushed my limits in ways I didn't anticipate, but I'm incredibly proud of what I accomplished in ten days!
There were some sacrifices to meet the deadline (looking at you, intro and ending sequences!), but the core gameplay is there.
While I had to scale back on features like random level layouts, a detailed pause menu, and in-depth stats, the foundation is solid. There's definitely room for balance tweaks, but I learned a ton and have a wealth of ideas for the future. Stay tuned for what's next!