Devlogs
Dev blog #8 Release1
I'm super happy to acounce that my game is now avaialbe in its first demo state. Please be aware that there could be several bugs present. There is only one playable mission so far and still plently of room for improvements and any feedback will be heard and appreicated. Moving on I will be talking about all the added UI and AI changes that have come into this playable state of the game.
> Main Features added.
- Revamped the AI placements around the map.
- Added the ability of static moving AI to shoot back at the player.
- New flight path for the main drone to follow as well as new AI paths.
- Main menu with a way to view controls in game added.
- A pause menu added
- finish and fail states added to the game with a viewable score at the end.
Example of new UI(Pause menu)
Static Soldiers now being able to shoot back.
> Bug Fixes
- Fixed a bug that caused an error when the friendly error reach their final destination. Caused my poor array handling.
> Future Development
- I would like to add the 30mm barage that I wanted to make since the beginging of the project.
- Impement the armoured vehicles in a more meaning full way instead of just being hard cover.
- Enemy waves system.