Posted April 29, 2024 by brimstonewalker
#0.2.0
0.1.0 Demo was focused on demonstrating the dialogue engine. While under the hood it's pretty versatile - the "game" itself would barely qualify for a tech demo.
Now it at the very least looks like a game.
While I'm still setting up core components for the gameplay - the skeleton and basic coat of paint is ready and is here to stay.
Exciting stuff!
Here's something to balance out all this excitement: There may be bugs. While I've squashed a lot of them over the past couple of weeks - some may have evaded my gaze. None of them should be gamebreaking, but... You never know. The game is still under active development, so I apologize if you encounter anything technical. I would appreciate any and all reports about your experience with the game.
Another thing that I'm aware of is the slow transition between main game screen and inventory/settings screens. I am aware that this can get annoying really quickly (trust me, I'm annoyed as well), but unfortunately it's caused by a certain technical limitation in the current build. It will be fixed in the future builds, but for now I ask you to bear with it.
ZCRPG Update 0.2.0 will be published in the next couple of days. Stay tuned!