Posted April 14, 2024 by Clearspec11
followed the bracky tutorial LIGHTING in Unity made this nice looking neon monkey box by creating two planes and making them lights by making a material with inmition enabled for both and then using baked lighting and some post processing on the main camera to add the bloom
I had a lot of issues getting shadergraphs to work. I ended up having to use another computer and will be completely reinstalling Unity on my main machine, but once I had it working, it was quite good. It's easy to use and has a system with lots of depth to come up with some amazing shaders.
i followed brackeys basics video tutorial to gain a grasp the tool creating this glowing monkey utilising a timer, remap , color and a few other nodes to get that pulsating effect.
In constructing my scene, I elected for a rudimentary static lighting setup, featuring main sunlight that bore a slight yellow hue. This arrangement was imposed on most items, excluding those designed for interaction. Even this straightforward lighting strategy significantly enhanced the overall scene.
Incorporated a spotlight into the lighthouse, supplemented by a script to enable rotation. However, implementing real-time lighting posed a challenge, as I accidentally created an excessively large scene.
For my shader graph object in the scene, I opted to render my spinning health packs as holograms. It may not be practical, but I found them aesthetic pleasing.
HOLOGRAM using Unity Shader Graph
sorry for the awful devlog only get the shadergraph module working sunday afternoon