Devlogs
v1.1.0 Update
Puzzle Juggle Trouble has been updated! Here's what changed:
- Gamepad support: You are no longer forced to use a keyboard and can use a controller. It may not work with all controllers, but anything that can be recognised as an Xbox controller should be handled by the game.
- Window rescaling: The game is no longer bound to its 1280x720 resolution and the game window can be stretched to your heart's content. There is no fullscreen yet, but at least you can maximise the window now. Or play in a 5mm² window if you feel like it.
- Custom Arcade Mode: Ever wanted to play with pentominoes only at high speed in a smaller field? Well there you go. You can set your starting piece set and speed level, your field size, make so that piece set or speed level won't change or even make it so you have only regular polyominoes. Keep in mind this custom mode will not save your score though.
- Ghost pieces: You can now enable this to help you read where your piece will land. Either highlighting vertically where the piece is, having a wireframe render of the piece where it will land, or both at once.
- Oh and also I tried to optimise the rendering a bit so that the game doesn't struggle as much when your matrix is about full.
- Edit: I forgot to mention diagonal kicks are a thing now, but more moves for your pieces.
To-do list for future updates:
- Sound effects.
- Puzzle mode, either through all-clear challenges or making a certain shape out of a preset sequence of pieces. Or both, maybe?
- See if I have any way of hosting a leaderboard online.
- Multiplayer. Again, see if I can do it online as well, but at least local multiplayer would be nice.
I also want to give a big thank you to everyone who played Puzzle Juggle Trouble so far, and an even bigger thank you to the people who donated. It means a lot.
Files
Puzzle Juggle Trouble (v1.1.0 - win64).zip 69 MB
Puzzle Juggle Trouble (v1.1.0 - win32).zip 69 MB
Puzzle Juggle Trouble (v1.1.0 - linux).tar.gz 73 MB
Puzzle Juggle Trouble (v1.1.0 - mac).zip 71 MB