Posted March 18, 2024 by Nishi
#update
Hello, small stack of fixes here!
I wanted to release a little bit of fixes before I move on to the next big feature planned for 1.6.0 that we can discuss at the end of this post.
For now lets look into the fixes and improvements of this version:
Aside from the above fixes I added a bit of dithering effect (transparency) to enemies that are close to the camera as well as some abilities to reduce visual clutter but that still needs tweaking. Just a heads up that it is a thing now if you see some semi transparent enemies.
As for 1.6.0 I want to step away from the co-op experience for now, unless there are some obvious bugs to fix that I haven't quite found out. Don't worry, we will get back to the things that are still missing in there but can't promise these will land by the next major release.
Anyway, I plan a big UI overhaul as a main feature of 1.6.0, I've got a few menus designed out but there is much more left, so most changes are still just on paper, here a sneak peak of a new character selection screen that's still in the making!
I'm quite happy with how it turns out but as you can see there is still plenty to do!
So anyway, that is kinda what is in the cooking, more to come over the upcoming weeks, as always, feel free to leave any suggestions down below or over at twitter if you are into that