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Feedback from ​Full Indie & Testing

Carpoon [Early Access]
A downloadable game for Windows

Went to Vancouver's Full Indie meetup yesterday and thought I'd document some feedback here to be less likely to lose notes and check back on what and how I updated the game later. Considering how long this list is, it shows how game development can take a looooooong time:

Main gameplay points include:

  • Reeling on the left trigger feels separate from right trigger harpooning. Will likely try reeling with right stick soon. Could also try an auto-reel on the same button
  • Car movement still isn't quite right. Previous suggestion of momentum and drifting still hold up from my friend. With twin stick games, people are used to pivoting on a dime. I have tried that before but if added acceleration doesn't work out, it may be worth revisiting
  • More visual feedback for score like points onscreen when crushing a car

Smaller points:

  • I say "Press ANY button to start" but actually any button doesn't work - oops! Probably was for a keyboard when I wrote that
  • Crusher didn't always go off, or appeared to go off when it was still green as a car drove through
  • More obvious harpoon pick-up is still needed
  • Player wanted to drag a statue
  • Tow arm could rotate with a truck while turning. Might make the game look more lively
  • Earn different amounts of points for different cars
  • Larger analog stick dead zone for aiming. Player had tow arm flicking off to a different side when the stick bounced back to the center
  • Zoom out more. This may be related to playing on my smaller screen
  • I should add in an auto-play or video that loops for when I'm playing someone else's game.

And from feedback from my friend on a test beforehand:

  • FIXED before Full Indie: Biggest issue is that trucks when harpooning another car, get their rope cut - Then harpoon is stuck on the other truck and the truck drives slowly
  • Limit the SFX volume of destroyed statue shards and bits from cars caused by a harpoon. There is distortion
  • Sometimes the crusher does not crush when two player trucks are close together (one towing the other closely)
  • Different types of harpoons to choose from (wheels / pre-made combos)
  • Harpoons in the center should fade out over time, especially if there is a build up. Had 3-4 sitting there
  • Very tough for two cars to drag one car as they share the same point. Maybe if harpooning close enough to the end of the rope, it does not cut
  • Sometimes still end up with two harpoons
  • Exploding fuel barrels to watch where you shoot (maybe in another level)

Some recent updates and fixes include:

  • When a car is hit by a harpoon, shrapnel bursts outwards and the car flashes red
  • Shrapnel bursts out when a car is crushed as well
  • The harpoon rope centers self back on truck when it’s invisible. Looks better when launching afterwards
  • Cars that are dragged in without the truck going over are now crushed. They also activate the crusher so watch out if you’re in the recycling area and a car is closing in!
  • Blocked players & cars going through the area between crusher and crusher wall. Did so via creating a physics fixture with a new size each time the crushers move, and deleting the old one
Download Carpoon [Early Access]
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