Devlogs
Update 0.5.0 Rotating planets, swirling asteroids & realistic gravity
- Gravity now follows realistic rules. It no longer turns off once in space and you have to keep thrusting to go in a stable orbit.
- Planets now rotate which adds a day/night cycle. It also gives you a boost when going into orbit.
- The planetary rings are now rotating around the starter planet. Their speed is relative to the distance from the planet.
- Improved player movement stability in multiplayer. There are still some issues, but there should be less yanking of the camera.
- Reduced bandwidth usage when playing multiplayer.
- Fixed some of the lag spikes that would occur when loading & unloading ships
- Saving & loading is now possible while warping.
- Moved the tutorial to a new location.
- Increased glass density on starter planet.
- Reduced the gravity on the second planet.
- The moon is now next to the second planet.