Posted February 06, 2024 by greenflysau
After a pause for Bar Beer Battle Bears for Global Game Jam 2024, I'm back.
There's now a victory condition. If you take all the cities, you are the winner.
Right now it is easy to win, because the enemy doesn't fight back. The tanks your cities build accumulate very quickly, so managing them is currently the main challenge. Maybe I need to increase the build time? I have forgotten the unit build numbers from the original game.
The code is turning into a big mess. I have some ideas on how to put things back into their proper place, but this level of complexity is new to me in Godot. I tried refactoring once already and it did not work out, due to trying too many changes at once. This will certainly be an ongoing challenge.