Posted February 01, 2024 by DaniSC23
As the release of version 1.0.0 is experiencing some delays due to various reasons, I’m excited to share with you the roadmap I have in mind and the progress I’ve made so far.
I am working on simplifying the main menu and adding some new options that will affect gameplay. To avoid overloading the main menu, I’m moving many of these options to a new screen that appears when you press ‘Start Game’. My aim is for these settings to persist in memory, with the first option in the menu being to start the game quickly, maintaining the immediacy of jumping into a match.
I was recently gifted a classic 1000-in-1 Tetris machine like the ones some of us had as kids. It includes several variants, which inspired me to implement some of these modes in my game, allowing players to combine them:
I’ve also been working on balancing the randomizer, leading me to add the following options:
Of the features mentioned, I have several implemented and could release an intermediate version with the following changes if there’s interest:
I’ve been prototyping a password system that can store a significant amount of information without becoming too large. I find this particularly interesting for multiplayer (coop or vs) games that have player progression. Additionally, I’m exploring a roguelite game that offers both in-game progression and permanent progression systems.
I plan to play around a bit more with both these ideas to find which one is simpler (and funnier) to implement for an initial version.
I’m eager to hear your thoughts and feedback. Also, I want to extend my deepest thanks for your support! I initially started this game as a way to learn C and SGDK, expecting it to be just a small experiment in my portfolio. However, it has surpassed my expectations, reaching around 230 downloads and approximately 150 plays from the browser. I truly appreciate it 🥰.