Devlogs
30.04.00
New Weapons (we're now at 700!)
- Bomb lobber
- (Early game grenade weapon that drops a bunch of bombs, can be tossed over walls and enemies, but because it lobs over anything it is difficult to hit, but potential damage is high)
- Energy Backstabber
- (A charge melee weapon, telepathor like, energy lance shank towards the user)
- (replaces time thrower)
Good O'l Humphry
- Slightly increased how quickly skill decreases (percentage based not constant decrease (so more noticable on loop))
- Discipline decreased stun duration so now it is double instead of +220%
- Now has 6 max hp again
- (combination of very strong passive and very strong active was too much power)
Rebel
- Allies will now try to avoid idpd grenades
- Improved ally targeting, previously they would still try to target the same target even if it broke line of sight
- Slightly increased ally projectile speed
- Ally bullet's now use pixel perfect wall collision
- Increased ally bullet hitbox now that wall collision is pixel perfect
Angel
- Ascent Ultra:
- Now has the added benefit: Picking up cursed weapons uncurses them
Balance & Minor changes
- Proto mind now summons enemies during the fight when reaching half and low health.
- Reduced amount of bullets in spin bullet attack on protomind
- Euphoria decreased effectiveness of bullet slowdown by 2% (still stronger than retail)
- Slightly reduced effectiveness of euphoria on enemy fire
- Crown of sloth and crown of speed now effect enemy flames
- Minor tweak to hovering over a crown to see description (longer and smaller hitbox)
- Adjusted Humphry experienced ultra description since it was still mentioning the old hit system for skill instead of dealing damage
- You now also need to stay on an ally for a little while to see their name
- Increased minimum range on double shotguns and reduced randomness of projectile speed
- Significantly reduced health of anchor prop in oasis
- Discs now deal double damage (12) against enemies instead of +4
- Slightly reduced explosion size of chesire cat
- Jungle bandits should walk towards you a whole lot more now
- Increased Hunter's focused fire ultra homing
- Now showing a wee popup when you swap mutants in random mutant each area
gamemode
- Lowered tier toxic launcher and heavy toxic launcher
- lowered reload speed and burst speed of splinter machinegun its now fully automatic
- Minor tweak to frog's minimum walking speed lowered it by 5%
- Little hunter no longer drops the time bomb
Bugfixes
- Fixed a crash that could occur on quick restart
- Fixed a bug where inverted assassins and jungle assassins could hide underneath proto statues
- Fixed a bug where inverted vultures lost the ability to aim
- Fixed a crash that could occur when using new captain ultra on rogue and friendly elite shielders tried to target something that died
- Fixed a bug where friendly idpd inspector could sometimes mind control rogue
- Fixed a crash that could occur when YC fired a micro weapon with duplicates
- Fixed a bug where weapons in protochests could fly out they should now be static
- Fixed an issue where rebel allies sometimes did not target enemies
- Fixed a bug where during the ultimate challenge the crown vault did not correctly close if you did not pause anywhere during the fight (some bugs sound kinda weird don't they?)
- Fixed a bug where Hunter's Focused fire ultra homed twice as fast in 60fps
- Fixed a bug where random mutant each area and nerves of steel would keep increasing your maximum armour
- Fixed a bug in random mutant each area where if you took a crown you wouldnt get to choose it and instead you got a nothing crown that was marked as random
- Fixed a bug where laser cannon little charge ball damage was halved in 60fps
- Fixed a bug where crown of curses uncursing did not overheal
- Fixed a bug where frog had a harder time turning in the opposite direction in 60fps