Devlogs
Build 9
Bugfixes
- Attacks from Serpent enemies now do damage.
- Attacks sharing the type of a currently applied transformation on a character will properly advance the transformation.
- Walls are now non-walkable.
- Enemies overlapping with impassible terrain modifiers (such as trees) will no longer cause the player to ignore the modifier.
Changes
- Camera now focuses on enemies while they are pathfinding. (let me know what you think about this one)
- Enemy pathfinding in general should be a lot faster.
- Bulb attacks heal the player. Succplant pollen is good for you!