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Devlogs

v0.8.0

Coin Factory
A browser game made in HTML5

First of all, thank you so much for the amazing input.
I'm glad to share with you the latest update v0.8.0

New Time Limited Level:  "Aperture"

- One of my favorite games from all times is Portal. I thought, what if we make the scenario look like 2 different test chambers ? The blue light of the scenario changes to red after 15 minutes, just to add some new level of detail to this level. It doesn't mean anything, just graphics.

- New Offered and Secret Tile "Portals". I hope they give the game an extra dimension. A new tool to create better and more efficient layouts.

- "The Line" level will be available until tomorrow or until I get time to remove it. I didn't automate this part yet. Only 3 scores in 12 minutes. I will see if I can extract the maps that got the record, but from now on I don't seem to find time to add this feature. 

Bugfixes:

-  Factories pointing to outside of the map should get deactivated.

Keybindings:

- I have added the letter "d" to delete/destroy a selected tile.

- experimented adding 1-9 as shortcuts to build factories but I faced an issue "what if the order changes per map?" I'll keep spinning on this idea a bit, but I can't promise it will get included, I'll give my best shot.

Scores for each level:

- Scores can be accessed from the START menu. I'm aware that the "back" arrow needs to go back to the level selection instead of the main menu, I just forgot to fix this one in this release.

Modifiers:

- introduced a production modifier, it adds production to the tile placed on top of it. In addition, when selecting the tile with the buff, the description appears on screen.

Disclaimer: I may have introduced bugs... just be aware :) 

Community Updates:

- I have created, as you may have seen, a forum structure. Old comments got hidden unfortunately but this type of organization already feels better and easier to manage.

Game Analytics:

- I have decided to start sharing openly the statistics of the game. I prefer transparency on how the game is going. I'm more than happy with the amount of people that liked the game so far. The goal of the game is not the money, but I do believe that if we get some we could together decide what to do with that. I was thinking that if we get to $100 we could start thinking about porting the game to Steam or any other platform, to get it to more hands. One thing to consider are the server costs, domain costs, etc. I do not have those exact numbers at hand but I can share them if anyone is interested.

For the person that donated $5. Thank you so so so so so so so so so much!


Thank you a million times to all, I hope the game update lives to the expectations.

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