Posted November 22, 2023 by YetAnotherUser (YAU)
#fix #update
I've decided to upload a fix update. Yay, fresh outta the oven.
Honestly, the only reason why I decided to upload it is the fact that I forgot to force clear the counterpart party panel before moving the player to the test area, so Angry Man stayed in the panel until finishing the test dialogue. Well, at least y'all can test the changes I made to the music management system., of which you can read below. Now the test combat encounter has its own music. Hopefully, I haven't broken anything in the process. I had a quick test run on this build, and I haven't noticed anything abnormal. I haven't completed the test area, though. However, unless the build version is gravely different from the editor version, everything has to be fine.
Now, to the change log:
- The protagonist finally moves during the back alley dialogue;
- Overhauled the music system – now it uses custom music track containers which can be changed on the go, including in such scenarios as starting combat encounters, or whenever music needs to change really. I also introduced a slight fading effect on container switching to prevent abrupt music changing. It sounds alright-ish, though I’d lie if I said I 100% liked the end result – still, it’s better than going from tranquil music to battle music instantly;
- Noticed that, after the game mode changes to traversal, the direction buttons were becoming interactable regardless of whether there were obstacles in the relevant direction or not – it was still impossible to traverse the restricted tiles on button click, but I fixed the problem anyway to avoid confusion;
- I also never paid attention to the fact that after the most recent teleport to the test area, the counterpart panel didn’t get cleared, and Angry Man stayed in the panel until you spoke to test characters or otherwise prompted that panel to update – which is fixed now;
- Yeah, well, the ‘filter’ on dialogue/combat screens is a bit too indistinct as of right now. I tried bumping up the transparency value, but it didn’t really make much of a difference to the ambience – while I’m leaving the filter in for now, I will have to look into ways to at least make it visible to the naked eye;