Posted November 20, 2023 by Isaac
#update
New update is out, I want to know what people think of the bigger map option? Does the game flow better with more space to work with? If so I might just make that the official size of the map. I also made difficulty adjustments because the game felt like it spiked in difficulty too early before.
Next update I plan to do a score system, and hopefully more enemy types, to really get the ball rolling on the gameplay.
Patch notes:
-Explosion effect on player death
-Proper start screen
-Game can now be paused with escape
-Game can be restarted at any time with the "`" / tilde key
-Starting enemy count reduced, to prevent early game difficulty spike
-Working sensitivity slider which affects how fast your ship rotates (does not save to file, yet)
-Better, more visually clear sprite for player
-Hitboxes are now picture perfect :)
-Big map mode
Minor:
-Input string optimizations for player inputs
-Shot speed is faster (2300 --> 3000)
-Changed texture filtering in project settings to nearest (makes pixel art sharper, does it look better?)
-Enemy is now slightly bigger to make for an easier to hit target
-Enemy should now rotate more naturally to look at player
-Low graphics mode!
Bugfixes:
-you no longer take damage from unspawned enemies