Posted January 11, 2019 by lavaduder
#Godot3 #Deathmatch #DestroyBase #Gameplay
I had this project on 2D in Godot2. It was a simple arena shooter. You kill the other player you win. I've gone back and completely overhauled the project.
Now it's in Godot3 in 3D, with both Deathmatch and Destroy Base (A RTS MODE!). The Game has completely shifted focus. I'm trying to make it more like Herzog Zwei, and Airmech. (Props to you if you've played either.) You can customize your mecha. Build units and command them too. Capture bases, and destroy the other player's HQ.
The AI is broken right now. So don't both playing against it, unless you want to fight a vegetable.