Posted November 09, 2023 by Viking Roo
Happy Halloween Gladiators!
Over the last two weeks, we’ve focused heavily on improving the enemy characters and their AI. Imperial enemies received a massive overhaul in their attributes, equipment and tactics, and will now fight as what they are: a professional, military unit. We created 2 brand new imperial enemies: The Imperial Auxiliary and The Imperial Triarii. Imperial enemies almost always use shields, and will huddle together in tight formations.
Lunker enemies also received some programmatic/design love from the team. The little green beasts have gained the ability to leap far and over your characters into your backline. We also toned down their aggression levels and taught them how to identify and gang up on your weakest characters.
We’re also thrilled to introduce the game’s first boss: Imperial Captain Uku’ Toa, an exceptionally dangerous melee fighter. No more spoilers on him for now: you’ll have to face him on day 5 to see what awaits you!
For the next week's sprint, we’ll continue to add new enemies and improve old ones. Our backlog of UX/QoL feature requests from play testers is growing steadily larger, so we’ll take the time to implement some of these for everyone (for example, fast mode setting, auto-turn end, reorderable character panels, etc).
Changes List
Bug Fixes
Wishing you all good fortune in the arena!
The Viking Roo Team