Devlogs
Full Game Ver. 1.53: The Aftermath + 15 Endings
Greeting Internet Void,
Phew! We finally made it folks! What started as a small side story project for OtomeJam ended up taking 3x as long as I planned. It’s funny how whenever I start an idea it always starts out super small (like I’m just going to do this casual thing that will be a learning experience for me before I dive into something more serious) and then it *always* blows up into something I throw my heart and soul into. I learned a lot to improve my process and I fleshed out a lot more of my core ideas with the whole ADW world and characters. I plan on using what I’ve learned to revamp and revisit Arcane Dice Wars so I’m really glad I did this! I’m proud to say I finally “finished” this game. The last home stretch to write endings was such a mental battle for some reason!! Thanks to everyone who gave me feedback, fanart (OMG it’s all so lovely) and encouragement along the way~ See you with more World of Arcane Dice Wars in the near future~!
Update 1.53 **EDIT**
HOTFIX Fixed Credit Name, Changed Music Cue in Resume Endings, Fixed bug where aftermath meeting conversation were not triggering for Mikaylis or Jeth at bond lvl 5. Also corrected typo in Mikaylis' aftermath romance conversation. Ugh, I hate myself sometimes...
Update1.51
- Aftermath of war Solwel and Brookhaven sides + 15 endings available.
- Endings are based on romancing to bond lvl6 or not romancing anyone + VP > or < 10 as well as bargaining with the gods.
- (Warning: Sexy? illustrations added to the eternal pendant romance route/resume as Transient One endings. View at your own discretion.)
- Extra Conversations in the meeting rooms can be read for all common and elite units that have bond level 4+ on specific days on the Solwel side
- Made getting the meditation book during pre-war preparation period mandatory
- Many, many spelling/grammar errors found throughout the game corrected
- Added input prompt to level up dialogue so players can read the text at their own pace.
- Added new original music by Kerry Cobuccio for bedroom, deployment/war, the Scattered Forest, the Temple of Wind and a variation of the main theme for return endings.
- Tweaked up volume of Miyetta’s and Mikaylis’ battle voice lines
- Added some SFX updates to chapters 3,4,5
- Fixed meeting room encounters with common units: Ending conversation now sends the player back to the meeting room menu to make having multiple convos in a day less tedious.
- Added naming limitation to 10 characters script- Thanks https://ekkoberry.itch.io/ !
- NVL phone texting screens used modified Nighten’s phone text code https://nighten.itch.io/yet-another-phone-renpy
- Grand Total of 150,000+ Words
P.S.: This game may still be updated, revised, improved upon in the future.