Posted October 23, 2023 by Corruptive Canine
It's finally time, to show what we have been working on. But before we begin we want to share our experience with game development over the last few months.
First of all, thanks for being so patient with us! ❤️
Upon the release of our latest version of Timberwoods, we were not satisfied with the quality of this patch compared to the one before. While we learnt a lot in terms of map design, art, coding and much more thanks to you and your amazing feedback, we didn't know where to go next. That was also the time RPG Maker Unite released. So we looked deeper into RPGM Unite but that engine too wasn't what we were looking for.
So we began brainstorming on how we could improve on Timberwoods and make it something much better for you to enjoy.
So we compared many other developing tools and environments. That's when we decided to take a look at GameMaker Studio as well as some other handy pixel art tools!
Even though we had a bit of a learning curve, which delayed development for some time, we got something working pretty fast.
In the end we decided to fully switch to GMS because it allowed us to make everything how we want it to be. Even if we had to rethink everything from scratch. Which is basically what we did!
So we took our first step into our new Project!
We are happy to present: