Devlogs
Update 46 - Better AI & more
- AI is now a bit smarter.
- Added AI Style setting.
- By default Web uses value style and desktop uses sim style. (Sim = simulations, because web cannot use multiple threads it will lag and is therefore not recommended there)
- Difficulty setting renamed to AI Difficulty.
- Cards no longer block other targets if they are not a target.
- Many old abilities removed and cards are now using the ability system.
- A bit of balancing.
- Poisoned and Paralyzed can now stack.
- Poisoned and Paralyzed now only activates at the start of your turn.
- When attacking a Paralyze minion, amount is increased by 1.
- Paralyze minions had their values decreased.
- Add screenshake adjustment setting.
- Add small delay to AI actions.
- Add small delay to damage.
- Death popup icon changed for better clarity.
- Fix AI picking first target.
- Fix card not dragable on the whole table.
- Fix cost popup text color.
- Fix editor registering change when switching between cards.
- Fix ability editor not moving to end of text.
- Fix issue with ability short code with empty table.
- Fix stat animations not showing for some abilities.
- Fix new popups appearing behind old.
- Fix editor showing 2 popups when opening and old game.
- Fix issue where card would render future state.
- Fix tooltip no longer shows if it is empty.
- Fix issue with opening tags.
- "Deal damage to enemy" renamed to 'opponent' because of a conflit. (temporary)