Posted December 30, 2018 by hypnotic
Change Log:
-Add new mechanic: Dead Aim (holding the cursor still and not moving the player character will reward player patience with an aimed shot. Cursor indicates dead aim precision.
-Melee combat improvement (Melee weapons now deal damage in direction of cursor when enemy in range. Previously if cursor was out of range, but enemy not, no damage was applied). Testing melee range with whip (longer) and knife (shorter).
-Basic blood pool particle for bodies.