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Alpha Devlog 10: Public Release, Nobles and Alchemists

Ero Dungeons [Old Version]
A browser game made in HTML5

Parasites and Bats

Since the whole caverns area has now been completed, it is now publicly available. If you followed the previous devlogs, you already know what's in here. But in short: adventurers can now get parasites which will grow and can be extracted and sold. They can also be turned into seedbeds for some extra mana income. There's also some new enemies and encounters in the caverns area. Have some screenshots:

Noble Class (Patreon only)

The noble is a dodgetank that has some easy ways to generate ripostes. The idea is that a knowledgeable player can keep her out of harms way while she stabs the enemy to death. Since she's squishy and requires careful positioning, she's not a good choice for beginners but shines in the hands of an advanced player.

Alchemist Class (Patreon only)

The alchemist deals large amounts of damage but is risky to use. She has a swift (so can be used before your actual move) move that greatly increases damage at the cost of accuracy. Her moves do more damage in general, but have lower accuracy and can kill her if you're not careful. In general, it's a class for people who like gambling and love seeing large numbers pop up.

Next

Since it seems clear that the Lab area is going to win the Patreon poll, I'll start working on that. You might have noticed that the girls' boobs will suddenly disappear if they wear the cow gear to long. Well, the reason is that those boob sizes are missing. So first step is adding two additional boob sizes for the cow cursed class. This requires a lot of texture rework, so it will take the full week.

Also, a big thanks to all the Patrons. Yesterday the Patreon has already exceeded 500$ per month and I'm using that money to commission some music, starting with custom dungeon music and combat music for the lab area. Eventually, it will replace all other tracks as well (which are all still from the previous game).

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